FClassFinder uses compile-time checking. If the asset path is incorrect, you’ll get a warning during compilation. It also encapsulates the logic of loading and checking the asset, reducing the amount of code you need to write.
StaticLoadClass on the other hand can be used outside of constructors and in more dynamic contexts, like runtime loading based on user input or configuration files. This gives you more direct control over the asset loading process, which can be useful in interesting scenarios like conditionally loaded assets.